![]() ![]() Shadows of The Nightmare Realm takes place within the dreams of the Doomguy, each one manipulated by the Elder Gods. They knew of the Doomguy's strength, and decided to attack him in the one place he's vulnerable: in his nightmares. They saw how Hell had failed and felt it was now their time to succeed. But what no one knew was that there was a far greater and nigh inconceivable evil lurking beyond our realm: the Elder Gods. So if a plugin doesn’t support UI scaling it will appear small on HiDPI screens (the Renoise GUI will still scale properly).Hell was defeated by a lone marine. Linux: As far as we’re aware, there’s no way to automatically upscale non-HiDPI-compatible plugins.MacOS: When a plugin supports HiDPI and is running on such a display, it will just work in most cases.On versions prior to Windows 10, plugins that don’t support HiDPI will always appear small on HiDPI screens. So any plugin will be upscaled by the OS unless you tell Renoise that it supports HiDPI by unchecking "Plugin > Compatibility Options > Auto scale external editor". Windows: By default all plugins are treated as non-HiDPI-compatible (because most plugins are not).Most old (and even many new) plugins don’t support HiDPI displays, which may have implications depending on your OS. Since plugin instruments and effects are actually external applications, their interfaces are not controlled by Renoise. So, if your main display is HiDPI, but you want to use Renoise primarily on another non-HiDPI display, you should disable the HiDPI support in Renoise to prevent blurring and potential lag. When using multiple monitors with different DPI settings (or a non-HiDPI display using a HiDPI setting), the UI will always be rendered at the DPI of the main display and then up/down-scaled as needed on the other display(s) by the OS. LimitationsĬurrently in version 3.2, the entire Renoise UI can only be displayed at one single level of scaling. * On Linux: When present, the X resource ‘Xft.dpi’ setting is checked and followed, then the scaling is deduced from the default display’s ‘DisplayHeight / DisplayHeightMM’ ratio. ![]() This option can still be used to enlarge the Renoise GUI even if your display isn’t HiDPI, making it more comfortable to use on higher resolution screens.
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