To keep things like that in check, you’ll want to keep a good relationship with your idols. It’s quite possible that your talents may decide to get a boyfriend, or do something to sour the relationship of one girl with others within the company. Like in the real world, problems won’t arise just from external threats but internal ones as well. Don’t rush the decisions and really think about what’s the best step to take for your idols and the company’s image. Sometimes it’s actually better to do nothing and let the heat blow over, other times there’s no easy answer where the people you care about can go unscathed. You have to be able to imagine what the situation is really like, and view the situation as a member of the public, the company, and as the individuals involved in the actual situation. You can’t answer these situations in on a simple cost vs benefit analysis. It can be a scandal because one of your idols was spotted with a man, or people trying to make an issue out of their costumes, or whatever else. There will be several situations presented to you where you’ll have to make a choice on how to handle it. There appears to be a cap on how much he can do this for you, but if you thank him for winning an award, he appears to be happy enough to be in his good, 0% interest graces again. Borrowing from banks means having to deal with interest rate but with good old sponsor-man over here you don’t have to deal with any of that (you still have to pay him back though. The sponsor (Fujimoto) is probably going to be your best scapegoat out of financial troubles. Do this and watch your talents bloom into some real head-turners (in terms of stats). This requires though that you let the talents automatically seek out training or development and that the corresponding people that provide that are also set to do it automatically. They can automatically find jobs and even develop talents without having to be asked. Your talents and staff can actually work on their own if you let them. Giving your idols a place to quickly regain some stamina will save you a lot of time and money since they can remain active for much longer. The tutorial kinda skips this but you automatically see the importance of having a break room once you read the description. So let me share with you some of the knowledge I gained through the many hours I spent trying to date an idol and not get in trouble for it. This game floored me the first few tries.īuuut if I knew a few things about how this game would work, maybe I wouldn’t be trying to escape a debt trap for the entire playthrough. Because Idol games have some rhythm elements to it and relationships, right? No. We were given access to a game called Idol Manager and me believing I’ve handled a game or two about idols, would be able to manage this quite easily. That is except maybe until I got introduced to Hololive, which is pretty much just part of the picture, wouldn’t it? The fact that the project took off so quickly actually came as a bit of a surprise to us, as a lot of the early backing came from Japanese backers we got written up on several Japanese sites like this one that sort of blew up and sent us quite a bit of traffic on the day we launched.My exposure to the Japanese Idol industry has been pretty much Love Live and so I have no idea what it would actually look like as a business. r/games rules actually explicitly allow posting an annoucement when a Kickstarter is fully funded, so I figured I'd include that info in the title of the post. Our goal is pretty low (both compared to other video game Kickstarters and the amount of time we've invested in the project already), but we didn't intentionally set a low goal just to make our stats look better our initial funding goals (and the stretch goals we launched the project with) actually do reflect the cost of completing those elements of the game based on the amount of artwork/assets we need to finish them. Most of the gameplay and a good chunk of the game's assets are already complete (something which we're pretty clear about showing in the gameplay video on KS), so our funding goal doesn't reflect the entire cost of the game's development. The reception over there seemed to be pretty positive, so I thought I'd share the game over here as well. It's not my intention to hide the fact that I'm one of the game's creators earlier this week I posted the game over on r/visualnovels and in the comments section I had the opportunity to answer a lot of questions that people had about the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |